Blogging the Monkey

Tales of a code monkey

Sunday, February 11, 2018

Infrequent freedreno update

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As is usually the case, I'm long overdue for an update.  So this covers the last six(ish) months or so.  The first part might be old ne...
Sunday, August 27, 2017

About shader compilers, IR's, and where the time is spent

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Occasionally the question comes up about why we convert between various IR's (intermediate representations), like glsl to NIR , in the ...
Sunday, June 25, 2017

long overdue update

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Since it has been a while since the last update, I guess it is a good time to post an update on some of the progress that has been happeni...
4 comments:
Wednesday, November 16, 2016

a quick note for users/distros

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At this point, I haven't pushed a new release tag for xf86-video-freedreno to update to latest xserver ABI.  I'm inclined not to.  ...
Saturday, July 30, 2016

dirty tricks for moar fps!

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This weekend I landed a patchset in mesa to add support for resource shadowing and batch re-ordering in freedreno.  What this is, will take...
4 comments:
Wednesday, May 4, 2016

Freedreno (not so) periodic update

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S ince I seem to be not so good at finding time for blog updates recently, this update probably covers a greater timespan than it should, a...
5 comments:
Saturday, August 15, 2015

freedreno - mesa 11.0 progress update, OpenGLES3 and more

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So the big news for the upcoming mesa 11.0 release is gl4.x support for radeon and nouveau.  Which has been in the works for a long time, a...
2 comments:
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Rob
Boston, Massachusetts, United States
I write code. Mostly 'C', sometimes asm for the fun of it. These days, I'm working on mesa, drm, open source graphics
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