Last weekend I fixed a few issues w/ the assembler to make more complex fragment shaders work, added support for VBO's. And now I've pushed support to enable GL_BLEND. And as a result, I give you open source lolscat:
The model was borrowed from glmark2, the fragment shader uses phong lighting. And two textures are alpha blended in front to give the text.
Very nicely done!
ReplyDeleteWow, this is hugely impressive. I can't believe this is a one man effort!
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