I've just pushed to upstream mesa support for occlusion query, which means that freedreno now advertises OpenGL 2.0:
Note that this is desktop OpenGL. Freedreno has supported OpenGLES 2.0 for quite a long time now.
Implementing occlusion query was a bit interesting due to the way the tiling works on adreno. We have to track query results per tile. I've written up a bit of a description about how it works on the wiki: Hardware Queries
Looks like next up is sRGB support which gets us up to GL 2.1. And then the fun begins with work on GL/GLES 3.0 :-)
EDIT: turns out sRGB texture support is pretty easy. So now we are GL 2.1. (GL/GLES 3.0 also needs sRGB render target support which is a bit more involved. But there that is just one of several features needed for 3.0).
OpenGL vendor string: freedreno
OpenGL renderer string: Gallium 0.4 on FD320
OpenGL version string: 2.0 Mesa 10.3.0-devel (git-00fcf8b)
OpenGL shading language version string: 1.20
Note that this is desktop OpenGL. Freedreno has supported OpenGLES 2.0 for quite a long time now.
Implementing occlusion query was a bit interesting due to the way the tiling works on adreno. We have to track query results per tile. I've written up a bit of a description about how it works on the wiki: Hardware Queries
Looks like next up is sRGB support which gets us up to GL 2.1. And then the fun begins with work on GL/GLES 3.0 :-)
EDIT: turns out sRGB texture support is pretty easy. So now we are GL 2.1. (GL/GLES 3.0 also needs sRGB render target support which is a bit more involved. But there that is just one of several features needed for 3.0).