Last weekend I fixed a few issues w/ the assembler to make more complex fragment shaders work, added support for VBO's. And now I've pushed support to enable GL_BLEND. And as a result, I give you open source lolscat:
The model was borrowed from glmark2, the fragment shader uses phong lighting. And two textures are alpha blended in front to give the text.
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Very nicely done!
ReplyDeleteWow, this is hugely impressive. I can't believe this is a one man effort!
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